Thank you...
10 months ago
– Thu, Oct 16, 2025 at 08:17:57 PM
The Kickstarter campaign has come to a close, and now it's time to move on to what we do best. Create and complete.
I've thought a lot about what to say in this update, and I keep coming back to the simplicity of gratitude.
So, thank you.
To our backers, for having faith in our creative vision and for your enthusiasm for this amazing hobby of tabletop gaming, which challenges, entertains, and provides an escape from the chaos.
To my collaborators, for standing by me, for contributing your immense talents, and for always listening, no matter how outlandish my ideas may be.
And to my family and friends, for their unwavering support. The past couple of years of development would not have been possible without your sacrifices and patience.
SOOOOO, WHAT'S NEXT?
The goal for the entire team is to get SCUM into manufacturing as quickly as possible. Most of the core elements are already in place (rules, graphic design, art), so the remainder of 2025 is all about refinement, with only a handful of new elements needed. I will keep you posted once a month on what the team is bringing to completion.
We are going to continue playtesting rules variants for 5 and 6 players, and will keep you informed on the progress.
One of the best places to ask questions or just say hi will be the #scum-boardgame channel on the Posthuman Studios Discord.
Together, we will save the swarm and have a blast doing it.
Talk soon,
Davidson & the Moose With Cup Creative team
VERY Alpha Rulebook is up!
10 months ago
– Mon, Oct 13, 2025 at 07:29:06 PM
Just a quick update...
My colleague Adam from Posthuman Studios has been cranking away on the rulebook layout, and I think you will agree, it is looking great! Excited to move into the next phase, where we will expand the examples and dial in the format.
You can download the SCUM Alpha Rulebook PDF here.
If there is anything you'd like to see in the rulebook, let us know in the comments. We want it to be as clear and useful as possible, and feedback from the community will help us achieve that goal.
3 days left in the campaign, the finish line is in sight, and we cannot wait to move on from promotion mode and into production mode. So much more satisfying...
Thanks for supporting our creative vision,
Davidson and the Moose With Cup Creative team
6 Days Left + 5 Player Variant
10 months ago
– Fri, Oct 10, 2025 at 09:07:33 AM
Greetings, Denizen of the Swarm! Thank you again for your support of SCUM. Indie creative projects like ours become a reality when folks like you get behind them. You are directly fostering innovation in the gaming space, and not only do we think that is vital for the industry we all enjoy so much, but we are grateful.
Hope you’ve had a fantastic week. Few bits of news to relay heading into SCUM’s final six days on Kickstarter…
5 PLAYER VARIANT?
We’ve had several people ask if there will be support for the game to handle more than 4 players, and I want you to know that we have been listening. Playtesting has already begun on a 5-player rules variant. So far, so good! A 6-player rules variant presents a much greater challenge, (the already intentionally tight resource curves get deathgrip tight!), but we will take a look at it as well. While we have some solid ideas for 5 players, 6 players may be a bit of a stretch. If these player counts are added, they will be variants to the core rules, suggestions on how to bend the systems to accommodate higher player counts.
ALPHA RULEBOOK: SOON!
We will be posting a VERY Alpha version of the SCUM Rulebook layout on Monday, 10/13. Below is a sneak peek…
If you have any thoughts to share with us, hit us up in the Comments section of the Kickstarter page or send us a message. We’d love to hear from you.
Take care and have a stellar weekend,
Davidson and the Moose With Cup Creative crew
SCUM Playthrough Video is up!
11 months ago
– Mon, Sep 29, 2025 at 07:40:56 AM
Hi!
Quick update…we posted a SCUM Playthrough video on ye olde YouTube to give you a feel for the gameplay (satisfyingly crunchy) and cascading combos you can unleash during your turn. With the intricacy of the game engine, A LOT can trigger with just two Engage Actions per turn, as you will see in the video.
Game Designer (me) vs. Rules Editor (Michael). Killjoy vs. Berk. Wonder who is going to win? (It wasn't me...)
Thanks so much for supporting us, and please continue to spread the word. There are so many talented folks involved in SCUM, and their work deserves to be seen and experienced as widely as possible. It would be stellar if we could turn 270% funded into 500% over the next 17 days.
Have a great start to your week,
Davidson and the Moose With Cup Creative crew
It's FRIDAY, Kickstarter's in LOVE
11 months ago
– Fri, Sep 19, 2025 at 07:36:29 AM
First off, hope you all have a great weekend!
Thank you for all the support so far, we've had a solid first 72 hours. Kickstarter hit our inbox with a cool little accolade yesterday, ye olde "Project We Love" badge. And since it's Friday...
If you haven't seen The Cure's 1992 music video for Friday, I'm In Love, I suggest giving it a view. I like to think that a SCUM dance party would have a similar joyful, raucous vibe.
Artist Mitchell and I are going to be putting together a few more art process vids and posts for those who dig seeing behind-the-scenes stuff, so be on the lookout for those. Below is from our early visual dev Miro board when Mitchell was exploring our character poses. I love looking back on these to see how far we have come over the last two years.
Let's parlay these first successful 72 hours into 72 more hours of success. I think that should be our new motto, "SCUM: We take life 72 hours at a time..."
Please keep spreading the word, and thanks again. SCUM is happening because of you.
Davidson and the Moose With Cup Creative and Posthuman Studios teams